Design Exploration - Final Compilation & Reflection
22/09/2025 - ( Week 1 - Week 14 )
Ho Winnie / 0364866
Design Exploration / Bachelor's of Design Honors In Creative Media
Final Compilation Task 1-4
In Week 1, we were asked to research the current industry outlook and compare it with our own portfolio. The purpose was to identify whether our current skills align with what employers are looking for in the job market.
To begin, I focused on UI/UX design roles, looking into 10 companies that are currently hiring for internship and full-time positions. I analyzed job listings from platforms such as LinkedIn and JobStreet, then organized the data into a visual comparison chart that highlights each company’s job emphasis, technical skills, design tools, soft skills, and platforms used.
This analysis helped me better understand the core skills expected in the industry—such as proficiency in Figma, user-centered design, usability testing, and collaboration within agile teams. It also gave me insight into gaps I can work on, especially in motion design, prototyping, and accessibility.
After comparing 10 companies hiring for UI/UX design interns and full-time roles, I organized the key trends into six main categories: Core Job Emphasis, Technical Skills, Design Tools, Soft Skills, Platform Coverage, and Design Systems.
From this analysis, several clear patterns emerged:
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User-focused design is a universal requirement — nearly every listing highlights creating intuitive, visually appealing, and user-friendly experiences across platforms.
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UI/UX fundamentals such as wireframing, prototyping, and usability testing are consistently expected, even in creative or hybrid roles.
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Figma stands out as the industry-standard tool, often paired with Adobe Suite (Photoshop, Illustrator, After Effects) for visual and motion work.
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Collaboration and communication skills are repeatedly mentioned, especially the ability to work with product managers, developers, and marketers.
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Web and mobile platforms dominate the scope of work, with WordPress and responsive design also appearing frequently.
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Most roles emphasize design systems and brand consistency, showing how important it is to maintain visual identity across different products and channels.
These findings gave me a clearer view of what the current market expects from UI/UX designers and helped me identify skill areas I’m strong in (such as Figma, prototyping, and branding) and areas I can further develop — like motion design, data-driven usability testing, and accessibility standards.
After completing my industry outlook research, I began organizing my portfolio to reflect both my existing strengths and areas I plan to grow in. I categorized my works into key design areas — App Design, Website Design, Typography & Type Design, Digital Illustration, Branding, Visual Communication, and 3D Modelling.
This arrangement helped me visualize how my projects span across different disciplines while revealing where my strongest foundation lies — particularly in digital and interactive design. It also showed where I can expand further, such as integrating more motion and user experience-focused projects to align with current industry trends.
After reviewing my portfolio, I realized that many of my works already explore interactivity, storytelling, and user engagement, which naturally align with augmented reality (AR). This inspired me to dive deeper into the field of AR — combining design, technology, and user experience in a more immersive way.
With that in mind, I proposed a series of AR-themed projects as my initial ideas, focusing on how digital interaction can enhance cultural appreciation, public engagement, and learning experiences. This exploration marks the start of my journey toward developing stronger UX-driven AR designs that go beyond visuals and into meaningful user interaction.Building on my growing interest in immersive design, I proposed three AR-focused project ideas that explore different ways augmented reality can enhance everyday experiences:
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Project 1 – MBTI x Malaysian Mamak Food Webapp + AR Card
A playful microsite that combines personality quizzes with Malaysian food culture, where users can scan an AR card to reveal their “food personality.” -
Project 2 – AR Pop-Up Decoration in Starhill + Shopping Bag AR
An AR installation concept for Starhill’s shopping district, featuring pop-up cultural decorations and an interactive shopping bag filter for visitors to use during festivals. -
Project 3 – CulturaLens: Enhancing Muzium Negara’s Experience Through Interactive AR
A cultural exploration project integrating AR body-tracking filters and an interactive AR map to bring Malaysia’s diverse heritage to life inside the National Museum.
Among the three, Project 3 stood out as the most meaningful and feasible — combining cultural preservation with user-centered design and aligning closely with my interest in AR storytelling and experience design. Mr Asrizal also highlighted that since I already did a research on Muzium Negara before for my Minor Project, he thinks that I can continue working into it.
Final Outcome :
Design Exploration Task 1 by Winnie Ho
This stage ensures that every filter—Malay, Chinese, Indian, and Indigenous—feels authentic, recognisable, and respectful, while still maintaining a cohesive style across the full collection.
A. Chinese Filter
The Chinese AR filter focuses on capturing the energy, festivity, and cultural richness of Chinese celebrations by combining dynamic and symbolic visual elements. Key motifs such as hanging and floating lanterns, a folded fan as the central backdrop, a lively lion dance figure, zongzi dumplings, and soft plum blossom sparkles work together to reflect the rhythm and vibrancy of Chinese tradition. Guided by a moodboard of red, gold, and peach tones, the design draws inspiration from Lunar New Year festivities, incorporating classic icons like paper fans, lanterns, and stylised clouds. The result is a bright and sparkling ambience that expresses joy, prosperity, and cultural celebration.
This step is crucial because it ensures the final AR collection feels like a cohesive set rather than four independent artworks.
1. Establishing the Core Layout Structure
All four filters follow a similar composition system built around three main layers:
Each filter features one major cultural icon placed directly behind the human silhouette.
This creates a strong vertical axis and acts as the “identity pillar” for that culture.
Examples:
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Malay → Bowl / vessel silhouette
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Chinese → Folded fan
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Indian → Mandala
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Indigenous → Totem pole
This central anchor immediately communicates the cultural theme and visually stabilises the entire composition.
Once the backbone is established, secondary elements are arranged symmetrically on both sides.
These side elements usually represent food, handicrafts, or cultural performance icons.
Examples:
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Malay → Kuih, Wayang Kulit
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Chinese → Zongzi, Lion Dance
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Indian → Laddoo, Brass Lamp
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Indigenous → Rafflesia, Bamboo, Tribal Arrow
The symmetrical placement helps maintain balance while still allowing each culture to shine through its unique artefacts.
Soft, flowing elements like clouds, smoke, petals, or sparkles are added to create depth and movement.
These elements:
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Tie the composition together
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Give the AR effect a sense of animation
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Keep the overall visual tone cohesive across all four filters
To ensure each AR filter authentically represents its respective culture, I developed a full library of modular visual elements for Chinese, Indian, Malay, and Indigenous themes. These assets include cultural objects, food items, performance icons, festive motifs, and atmospheric details. For the Chinese filter, elements such as the lion dance figure, lanterns, paper fan, plum blossom, and zongzi were created.
, and symbolic objects pulse or glow. These animated effects enhance user engagement by making each filter feel alive, dynamic, and responsive, transforming the cultural motifs into an interactive environment rather than a flat overlay.
In AR, every element must be intentionally placed to avoid clutter while still creating impact. For this project, spatial assembly focused on three core principles:
To create depth, each filter was built using a layered composition:
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Background Layer
The main cultural anchor (fan, mandala, totem pole, bowl) sits behind the user, forming a stable base. -
Midground Layer
Supporting cultural objects (foods, crafts, performers) are placed on the left and right of the figure.
These elements are visible but do not obstruct the user’s face or major body movements. -
Foreground Layer
Small atmospheric effects—cloud wisps, floating petals, lanterns, sparkles—move gently in front of the user to create immersion.
This multi-layer system allows each filter to feel dimensional and alive rather than flat.
As the user moves—turning left or right, leaning, or shifting forward—the AR engine uses this mesh to keep my visual elements stable and properly aligned. This ensures that my mandala, fan, totem pole, clouds, and other cultural assets follow the body smoothly instead of floating around randomly. In short, this body AR detection model is what allows my filter to feel responsive, stable, and believable.
Different cultural elements enter the scene in ways that match their personality and visual identity.
For example:
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Lanterns may float upward gently,
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Flowers may drift in softly,
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Fans or mandalas may expand outward,
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Food items might pop in with a bounce,
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Tribal arrows may slide in from the side,
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Lamps and diyas may fade in with a warm glow.
These motion choices reinforce cultural tone—festive, graceful, celebratory, or grounded—while keeping the viewer visually engaged.
Pop-up effects were timed sequentially so the scene builds gradually rather than appearing all at once.
Large anchors (like the fan, mandala, bowl, or totem pole) typically appear first, followed by secondary elements on the left and right, and finally the floating atmospheric details. This structured reveal creates a sense of stage opening, guiding the user’s eye naturally.
By giving assets an animated entrance, the filter feels more alive and responsive. These pop-in effects help establish spatial depth and make the overall experience feel like a curated performance rather than a static overlay. The small motions also help soften the transition into the AR world, making the filter more enjoyable and immersive for first-time users.
Part 6: Adding Sound Effects To Each Filter
To elevate the immersion of the AR experience beyond visuals, I incorporated sound effects tailored to each cultural filter. Audio plays a crucial role in shaping mood, signalling cultural identity, and enhancing the emotional resonance of the filter. By pairing each visual composition with subtle, culturally inspired sounds, the filters feel more alive, atmospheric, and engaging.
Each filter uses sound cues that reflect its cultural tone:
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Chinese filter: soft chimes, lantern bell jingles, festival drum accents, and light sparkles to match the celebratory ambience.
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Indian filter: gentle temple bells, classical dance ankle bells, soft diya flickers, and rhythmic percussion to complement its spiritual and festive mood.
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Malay filter: calm flute melodies, subtle wind chimes, festive “Raya ambience,” and night-sky sparkle sounds that evoke warmth and hospitality.
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Indigenous filter: forest ambience, bird calls (hornbill-inspired), bamboo rustling, and soft tribal drum beats to emphasize nature and grounding.
Malay Culture AR Body Filter :
Indian Culture AR Body Filter :
After finalising the loading pages and AR interactions, I recorded a friend using all four AR filters to document how they perform in real-world conditions. This step allowed me to showcase the filters in action, capturing how the body-tracking, animations, spatial arrangement, and sound effects respond naturally to user movement. Recording a real user helped demonstrate the usability and stability of the filters beyond static renders.
The final stage focused on designing a complete showcase that clearly communicates the concept, interaction, and outcome of the AR filters. This showcase includes a cover page to introduce the project, an intro page to explain the cultural context and purpose of the filters, and a series of turnover visuals that display each filter from different angles. These elements help viewers understand the design intent and visual structure before seeing the filters in motion.
In addition, I mapped out the user flow, illustrating how users move from scanning the QR code, viewing the loading page, activating the AR filter, interacting with the visuals, and completing the experience. By presenting the project through a structured narrative rather than isolated visuals, the showcase provides a clear, professional overview of both the design process and the final AR experience, making it accessible to first-time viewers and evaluators.
Final Submissions :
Design Exploration Final Slides by Winnie Ho
4. Feedback
5. Reflection
This project gave me the opportunity to explore body-tracking AR, which is something I have always wanted to try but had not fully explored before. Designing AR filters for different cultural groups allowed me to combine visual design, interaction, and cultural storytelling in a new way. I enjoyed experimenting with how digital elements could respond to body movement, creating an experience that feels more immersive and engaging than static visuals.
Throughout the process, I observed that body-tracking AR can make cultural content feel more approachable and personal, especially compared to text-heavy displays. Even when using vector illustrations, thoughtful layering, scale, and motion helped create a sense of depth and presence. I also realized the importance of keeping interactions simple so that users can focus on experiencing the culture rather than figuring out how the AR works.
From this project, I learned that effective AR design is not about complexity, but about meaningful interaction. Body-tracking AR can be a powerful tool when it is aligned with clear cultural themes and user experience goals. This project strengthened my interest in AR as a design direction and helped me gain confidence in experimenting with interactive technologies beyond traditional UI and visual design
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