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Games Development - Final Project : Playable Game

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21/04/2025 -  ( Week 11 - Week 14 ) Ho Winnie / 0364866  Games Development / Bachelor's of Design Honors In Creative Media  Final Project : Playable Game 1.  Final Project : Playable Game 2. Feedback   3. Reflection 1.  Final Project : Playable Game Requirements :   Students will integrate their art asset to their game development and produce a fully functional and playable game.  Progression :  For our final project of Sands of the Stolen Heart , our main goal is to complete the full level of the game and bring all core mechanics to life. This includes finalizing the crafting system for minions , expanding it to allow players to summon more followers, turrets, and shields to aid Sahira in her quest to collect souls. We will also be adding new enemy types to make the gameplay more dynamic and challenging. A key focus will be on designing and implementing the full boss mechanics for Anubis . The boss fight will feature two distinct phases ...

Games Development - Task 3 : Game Prototype

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  21/04/2025 -  ( Week 1 - Week 4 ) Ho Winnie / 0364866  Games Development / Bachelor's of Design Honors In Creative Media  Task 3 : Game Prototype 1. Task 3 -    Game Prototype 2. Feedback   3. Reflection 1.  Task 3 -   Game Prototype Requirements :   Students given the task to create the prototype of their game. The prototype doesn’t need to have the final art asset, and the use of grey boxing is allowed. The focus here is to quickly test out the game mechanics and to troubleshoot any technical difficulties discovered during the development. The focus should be the MVP of your game. This includes: Coding movements and actions Coding obstacles and enemies’ interactions Coding game levels (Logic of the game) Progression :   In this project, we divided the work into different parts to ensure that each team member could focus on specific areas based on their strengths and skills. By splitting the tasks into enemy design, player m...