Games Development - Final Project : Playable Game
21/04/2025 - ( Week 11 - Week 14 )
Ho Winnie / 0364866
Games Development / Bachelor's of Design Honors In Creative Media
Final Project : Playable Game
1. Final Project : Playable Game
A key focus will be on designing and implementing the full boss mechanics for Anubis. The boss fight will feature two distinct phases, with Anubis entering an ultra state once his health drops below 20%, unleashing stronger attacks and patterns to intensify the final showdown.
Additionally, we will develop the game’s introduction and ending sequences to complete the narrative experience. For this phase, I will take charge of writing the intro/outro story and finalizing the crafting mechanics, while my teammate will focus on building out Anubis’s full boss mechanics.
This final milestone will tie together everything we’ve built so far, ensuring players experience a complete and polished adventure.
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Write and finalize the intro and outro story to complete the game’s narrative.
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Complete the crafting system for minions, including:
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Adding new followers, turrets, and shields as craftable options.
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Balancing crafting costs and progression.
Add more enemy types to make combat and soul collection more engaging
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Build the full boss mechanics for Anubis, including:
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Implementing two boss phases, with the ultra state activating below 20% health.
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Designing new attack patterns for both phases.
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Conduct combat balancing and bug fixing for boss fights and enemy interactions
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Final polishing and debugging of gameplay mechanics, UI, and transitions.
Sahira awakens amidst a vast, golden desert under a blazing sun, only to realize that this is not the Egypt she once ruled. The familiar temples and palaces are gone, replaced by twisted ruins and corrupted sands. As she explores, she senses the presence of a powerful being watching her every move.
From the shadows emerges Anubis, Guardian of the Underworld, who confronts Sahira for trespassing into a realm that no longer belongs to mortals. His voice booms across the wasteland as he reprimands her for daring to step foot into this forsaken land.
But Sahira, Queen of Egypt and rightful ruler of the sands, refuses to yield. With defiance burning in her heart, she challenges Anubis, declaring that she will take back the desert with the help of her loyal minions.
Thus begins her journey to reclaim the stolen heart of Egypt, gathering souls, summoning followers, and building her army for the ultimate battle against the god of death himself.
Outro Story –
As the dust settles, she smirks and remarks with biting sarcasm, “What a weakling.”
With a wave of her hand, Sahira binds Anubis’s defeated soul into the form of the Gayer-Anderson cat, a mystical relic said to hold the essence of power and control. The once-mighty deity is reduced to a silent, powerless figure—now the very key to opening the portal that will grant Sahira access to conquer even greater parts of the desert realm.
I added the Intro Scene, Main Level Scene, and UI/Menu Scene to Unity’s Build Settings so they can be loaded at runtime.
Each scene contains its own hierarchy setup: background sprites, UI canvases, and necessary components like
EventSystemfor button interactions.
Button OnClick Configuration -
On the Start button (UI Button component), I configured an OnClick() event to call a custom function using
SceneManager.LoadScene().
Intro-to-Level Transition -
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Inside the IntroScene, I used a Timeline/Animator event or a script with
Invoke()to automatically transition to the Main Level Scene after the intro finishes:
2. Feedback
3. Reflection


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