Information Design - Final Project : Infographic Video Animation
03/02/2025 - 23/03/2025 ( Week 1 - Week 14 )
Ho Winnie / 0364866
Information Design / Bachelor's of Design Honors In Creative Media
Final Project : Infographic Video Animation
1. Project 2 : Infographic Video Animation
Recognizing the importance of collaboration, I formed a team comprising seven members in total, including myself. As the team leader, I took the initiative to coordinate roles and responsibilities, ensuring that each member could leverage their strengths. Our primary objective was to combine creative storytelling with accurate data presentation to create an impactful infographic video. In the coming weeks, we plan to brainstorm potential topics, develop a script, and divide tasks for storyboarding, animation, and voice-over to streamline the production process.
During our initial team discussion, we brainstormed and evaluated several potential topics for our infographic video. The ideas we considered included:
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"How To Bake Macarons" – A light-hearted and visually appealing topic focusing on the step-by-step process of baking macarons, ideal for a broad audience interested in baking and culinary arts.
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"Internet Phone Scams" – A more serious and informative choice aimed at raising awareness about common scam tactics and providing tips on how to protect oneself online.
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"Malaysia Healthy Palette" – A culturally rich topic exploring nutritious Malaysian dishes and promoting healthy eating habits within the local context.
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"The Science Of Insomnia" – A scientifically engaging topic delving into the causes, effects, and potential solutions for insomnia, appealing to viewers interested in health and well-being.
To make an informed decision, we listed the pros and cons of each idea, considering factors such as audience appeal, visual potential, and the depth of information required. After a round of voting, the team unanimously agreed to proceed with "The Science Of Insomnia". This topic stood out due to its relevance, informative value, and the opportunity to incorporate engaging visuals and scientific facts to help viewers understand and manage insomnia better.
Moving forward, we plan to conduct in-depth research on insomnia, gather reliable data, and begin drafting a script that balances both information and visual storytelling effectively.
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Types of Insomnia - Winnie
Responsible for exploring the different categories of insomnia, such as acute, chronic, onset, and maintenance insomnia, including their characteristics and prevalence. -
Symptoms of Insomnia - Kar Yee
Focused on identifying and detailing common symptoms, ranging from difficulty falling asleep to daytime fatigue and irritability. -
Causes of Insomnia - Lin Si Yan
Investigated both primary and secondary causes, including stress, anxiety, medical conditions, and lifestyle factors. -
How Insomnia Affects Us - Melvin
Analyzed the physical, cognitive, and emotional impacts of insomnia, emphasizing its effects on productivity, mood, and overall health. -
How to Prevent Insomnia - Meng Zi Hui
Researched preventive measures such as sleep hygiene practices, regular exercise, and dietary adjustments. -
Treatment Options for Insomnia - Guo Ying
Covered both medical treatments (like cognitive-behavioral therapy and medications) and natural remedies to manage insomnia. -
Risk Factors of Insomnia - Mariyam Maaiya
Identified risk factors including age, gender, lifestyle choices, and pre-existing medical conditions that may increase susceptibility to insomnia.
To ensure a smooth and cohesive presentation, we compiled all our research findings and statistics into a comprehensive research document. This document serves as a centralized resource, making it easier for us to organize information logically and efficiently for our presentation slides. In the upcoming week, we plan to synthesize the key points, design engaging slides, and rehearse our presentation to effectively convey our insights on insomnia.
As for my role, I am primarily responsible for:
- Team Leader: Overseeing the progress of each team member, ensuring that tasks are completed on schedule, and facilitating smooth communication within the group.
- Storyboarder: Creating a visual blueprint for our infographic video, outlining the flow of scenes, key visuals, and transitions based on our research.
- Illustrator: Designing and illustrating the scenes to align with the storyboard, focusing on consistency, clarity, and visual appeal.
| Fig 1.2 Brain Character References |
Design Concept for the Brain NPC:
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Personality and Expression:
- I envisioned the brain character to be friendly and approachable, with a mix of curiosity and intelligence to guide viewers through the information seamlessly.
- Expressions such as smiling, raising an eyebrow, or looking thoughtful could help convey emotions effectively.
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Visual Style:
- To make the brain look engaging, I experimented with a cartoonish yet slightly detailed style, featuring:
- Soft pastel colors with a focus on pinks and purples for a lively feel.
- Eyebrows and a mouth to enhance expressiveness and make explanations feel more natural.
| Fig 1.3 Brain Characters |
For the storyboard, I focused on creating rough illustrations that effectively convey the core idea of each scene. These initial sketches are detailed enough to provide a clear direction for the animators while leaving room for further refinement once all illustrators complete their parts. The goal was to establish the flow, composition, and key elements of each scene without diving too deep into intricate details at this stage.
To enhance the storyboard’s clarity and ensure smooth animation, the animators (Guo Ying, Melvin, and Zi Hui) contributed by:
1.Specifying Animation Effects:- They added notes on the types of animations planned for each scene, such as:
- Fade-ins, slide-ins, and zoom effects for transitions.
- Subtle movements for the brain NPC, like nodding or floating
2. Indicating Scene Durations:
- The animators included the expected duration for each scene to maintain proper pacing and ensure that the information is presented clearly without overwhelming the audience.
- This helped us estimate the overall video length and adjust content density accordingly.
For my part, I was assigned the middle section of the video, which primarily covers:
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Symptoms of Insomnia:
- Illustrations depicting common symptoms such as difficulty falling asleep, waking up frequently, and daytime fatigue.
- Using visual cues like dark circles, tired expressions, and alarm clocks to communicate these symptoms effectively.
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Risk Factors of Insomnia:
- Creating scenes that highlight risk factors such as stress, age, medical conditions, and lifestyle choices.
- Using icons and simple metaphors, like a stressed brain or a ticking clock, to simplify complex information.
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Effects of Insomnia:
- Illustrating the physical, cognitive, and emotional impacts of insomnia, such as reduced concentration, irritability, and weakened immunity.
To maintain a consistent art style across all 41 scenes, the illustrators collectively decided on a moodboard, color palette, and typography that we would all adhere to. This unified approach helps ensure that the infographic video feels cohesive and professional, enhancing the audience's viewing experience.
Key Decisions Made for Consistency:
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Moodboard:
- We compiled a moodboard featuring:
- Soft, pastel tones to create a calming yet engaging atmosphere, aligning with the theme of insomnia.
- Rounded and friendly character designs to make the information approachable.
- Visual references for scenes such as bedrooms, clocks, and night skies to match the topic.
- We compiled a moodboard featuring:
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Color Palette:
- We agreed on a palette focusing on soft blues, purples, and pinks to reflect the night-time theme and convey a sense of tranquility. Dark purple tones for night scenes
- Highlight colors like yellow and teal for important information and icons to ensure clarity and focus.
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Typography:
- Josefin Sans - Readable , Modern typeface for Titles, Subtitles & Body Text
- Gloria Hallelujah - Handwritten, Playful typeface for dialogs
- Ensured font sizes and weights were standardized for titles, subtitles, and body text to maintain a uniform look.
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Brain NPC Character:
- The team unanimously decided to use the brain character I designed across all scenes for consistency.
- Each illustrator will tweak the expressions of the brain character to fit the context of their scenes:
- For symptoms of insomnia, the brain might appear tired or frustrated.
- For risk factors, it might look concerned or thoughtful.
- For solutions or positive tips, it could appear smiling or relieved.
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Illustration Style:
- We agreed on a minimalistic yet detailed style, avoiding overly complex backgrounds to keep the focus on the main information.
- Use of soft shadows and gradients to add depth without making scenes too busy.
| Fig 1.4 Mood Board |
To enhance cooperation and efficiency, I strategically paired each illustrator with an animator to ensure that the illustrations include all the necessary elements for smooth and effective animations. This pairing approach allows for real-time feedback and adjustments, minimizing misunderstandings and rework during the production process.
Illustrator-Animator Pairs and Their Responsibilities:
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Pair #1: Intro and Ending
- Illustrator: Lin Si Yan
- Animator: Melvin
- Responsibilities:
- Create visually appealing opening and closing scenes that set the tone and summarize the video effectively.
- Ensure smooth transitions and timing for the introduction and conclusion, coordinating closely to match the voice-over.
- Focus on engaging visuals like titles, credits, and a call-to-action.
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Pair #2: Symptoms, Causes, Risk Factors
- Illustrator: Winnie Ho
- Animator: Lew Guo Ying
- Responsibilities:
- Illustrate scenes that clearly depict the symptoms, causes, and risk factors of insomnia with a balance of icons and expressive character designs.
- Coordinate on animation effects such as subtle movements for the brain NPC, transitions between causes and effects, and highlighting key information.
- Prepare layered files to enable smooth animations, particularly for scenes with text and icons.
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Pair #3: Effects, Prevention, Treatment
- Illustrator: Mariyam Maaiya
- Animator: Meng Zi Hui
- Responsibilities:
- Focus on illustrating the impacts of insomnia and practical solutions, using calming colors and positive imagery for the prevention and treatment sections.
- Ensure that animations for these scenes are smooth and reassuring, with effects like fade-ins, slides, and transitions that align with the video’s tone.
- Collaborate on text animations and icon movements to simplify complex information.
2. Feedback
3. Reflection
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